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Gamification Market 2020-2024 | The Adoption of Gamification in E-learning to Boost Growth | Technavio

LONDON–(BUSINESS WIRE)–#GamificationMarketShare–Technavio has been monitoring the gamification market and it is poised to grow by USD 17.76 bn during 2020-2024, progressing at a CAGR of 30% during the forecast period. The report offers an up-to-date analysis regarding the current market scenario, latest trends and drivers, and the overall market environment. Request the latest free sample report of 2020-2024


The market is fragmented, and the degree of fragmentation will accelerate during the forecast period. To make the most of the opportunities, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.

The adoption of gamification in e-learning has been instrumental in driving the growth of the market.

Gamification Market 2020-2024: Segmentation

Gamification Market is segmented as below:

Application

End-User

Need

Geographic segmentation

To learn more about the global trends impacting the future of market research, download latest free sample of 2020-2024: https://www.technavio.com/talk-to-us?report=IRTNTR31828

Gamification Market 2020-2024: Scope

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources. Our gamification market report covers the following areas:

This study identifies integration of advanced technologies in gamification solutions as one of the prime reasons driving the gamification market growth during the next few years.

Gamification Market 2020-2024: Vendor Analysis

We provide a detailed analysis of around 25 vendors operating in the gamification market, including some of the vendors such as Ambition, BI WORLDWIDE, Hoopla Software Inc., Microsoft Corp. and SAP SE. Backed with competitive intelligence and benchmarking, our research reports on the gamification market are designed to provide entry support, customer profile and M&As as well as go-to-market strategy support.

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Gamification Market 2020-2024: Key Highlights

Table of Content

PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT

PART 03: MARKET LANDSCAPE

PART 04: MARKET SIZING

PART 05: FIVE FORCES ANALYSIS

PART 06: MARKET SEGMENTATION BY APPLICATION

PART 07: CUSTOMER LANDSCAPE

PART 08: MARKET SEGMENTATION BY END-USER

PART 09: GEOGRAPHIC LANDSCAPE

PART 10: MARKET SEGMENTATION BY NEED

PART 11: DECISION FRAMEWORK

PART 12: DRIVERS AND CHALLENGES

PART 13: MARKET TRENDS

PART 14: VENDOR LANDSCAPE

PART 15: VENDOR ANALYSIS

PART 16: APPENDIX

PART 17: EXPLORE TECHNAVIO

About Us

Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

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Technavio Research
Jesse Maida
Media & Marketing Executive
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UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

Fonte BUSINESS WIRE

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