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Global Gaming Industry Report 2020: Revenue Projections of Consoles, Tablets, Smartphones, Downloaded/Box PCs, and Browser PCs to 2025 – ResearchAndMarkets.com

DUBLIN–(BUSINESS WIRE)–The “Global Gaming Industry: Growth, Trends and Forecast 2020-2025” report has been added to ResearchAndMarkets.com’s offering.

The global gaming industry is expected to register a CAGR of 12% during the forecast period 2020-2025.

Though people have been talking about it for years now, it is now inevitable that virtual reality will become a major cornerstone piece of the gaming industry. By 2020, players will spend USD 4.5 billion on immersive gaming. It is 20 times more enjoyable and convenient than traditional alternatives. Companies like BigScreenVR and AltSpaceVR are two of the leaders in this industry today, accelerating a virtual future perhaps faster than many expect. market.

Key Market Trends

Console Segment to Witness Significant Growth

Asia-Pacific Holds the Largest Market Share

Competitive Landscape

The gaming market is fragmented as the demand for online games and increasing penetration of mobile applications across the US, the UK, Italy, and China & SAR region will help attract new players in this market over the next few years. Key players are Sony Corporation, Microsoft, Nintendo, etc.

Some recent developments in the market are:

Key Topics Covered

1 INTRODUCTION

1.1 Study Deliverables

1.2 Study Assumptions

1.3 Scope of the Study

2 RESEARCH METHODOLOGY

3 EXECUTIVE SUMMARY

4 MARKET DYNAMICS

4.1 Market Overview

4.2 Introduction to Market Drivers and Restraints

4.3 Market Drivers

4.3.1 Rising Internet Penetration

4.3.2 Adoption of Platforms such as e-Sports Betting and Fantasy Sites

4.4 Market Restraints

4.4.1 Issues such as Piracy, Laws & Regulations, and Concerns Relating to Fraud During Gaming Transactions

4.5 Industry Value Chain Analysis

4.6 Industry Attractiveness – Porter’s Five Force Analysis

5 TECHNOLOGY SNAPSHOT

6 MARKET SEGMENTATION

6.1 By Game Type

6.1.1 Console

6.1.2 Tablet

6.1.3 Smartphone

6.1.4 Downloaded/Box PC

6.1.5 Browser PC

6.2 Geography

6.2.1 North America

6.2.2 Europe

6.2.3 Asia-Pacific

6.2.4 Latin America

6.2.5 Middle East & Africa

7 COMPETITIVE LANDSCAPE

7.1 Key Stakeholder Profiles

7.1.1 Sony Corporation

7.1.2 Microsoft Corporation

7.1.3 Nintendo Co. Ltd.

7.1.4 Activision Blizzard Inc.

7.1.5 Electronic Arts Inc.

7.1.6 Ubisoft Entertainment S.A.

7.1.7 Square Enix Holdings Co. Ltd.

7.1.8 ZeptoLab

7.1.9 Tencent Holdings Limited

7.1.10 Sega Games Co. Ltd.

7.1.11 Capcom Co. Ltd.

8 INVESTMENT ANALYSIS

9 MARKET OPPORTUNITIES AND FUTURE TRENDS

For more information about this report visit https://www.researchandmarkets.com/r/ahv5bg

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