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Language Learning Games Market 2019-2023 | Use of 3D Language Learning Games to Boost Growth | Technavio

LONDON–(BUSINESS WIRE)–#GlobalLanguageLearningGamesMarket–Technavio has been monitoring the language learning games market and it is poised to grow by USD 2.28 billion during 2019-2023, progressing at a CAGR of almost 25% during the forecast period. The report offers an up-to-date analysis regarding the current market scenario, latest trends and drivers, and the overall market environment.


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The market is fragmented, and the degree of fragmentation will accelerate during the forecast period. Duolingo Inc., Early Lingo, Hasbro Inc., KLOO, Mark Media Corp., MindSnacks Inc., NetDragon Websoft Holdings Ltd., Rosetta Stone Ltd., Three Flip Studios, and Top Line Solutions Pte. Ltd. are some of the major market participants. The use of 3D language learning games will offer immense growth opportunities. To make the most of the opportunities, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.

Use of 3D language learning games has been instrumental in driving the growth of the market.

Language Learning Games Market 2019-2023: Segmentation

Language Learning Games Market is segmented as below:

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Language Learning Games Market 2019-2023: Scope

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources. Our language learning games market report covers the following areas:

This study identifies increasing access to digital platforms as one of the prime reasons driving the language learning games market growth during the next few years.

Language Learning Games Market 2019-2023: Vendor Analysis

We provide a detailed analysis of vendors operating in the language learning games market, including some of the vendors such as Duolingo Inc., Early Lingo, Hasbro Inc., KLOO, Mark Media Corp., MindSnacks Inc., NetDragon Websoft Holdings Ltd., Rosetta Stone Ltd., Three Flip Studios, and Top Line Solutions Pte. Ltd. Backed with competitive intelligence and benchmarking, our research reports on the language learning games market are designed to provide entry support, customer profile and M&As as well as go-to-market strategy support.

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Language Learning Games Market 2019-2023: Key Highlights

Table Of Contents:

PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT

PART 03: MARKET LANDSCAPE

PART 04: MARKET SIZING

PART 05: FIVE FORCES ANALYSIS

PART 06: MARKET SEGMENTATION BY END-USER

PART 07: CUSTOMER LANDSCAPE

PART 08: GEOGRAPHIC LANDSCAPE

PART 09: DECISION FRAMEWORK

PART 10: DRIVERS AND CHALLENGES

PART 11: MARKET TRENDS

PART 12: VENDOR LANDSCAPE

PART 13: VENDOR ANALYSIS

PART 14: APPENDIX

PART 15: EXPLORE TECHNAVIO

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Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

Fonte BUSINESS WIRE

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