Site icon Parliamo Di Videogiochi

Global eSports Market Outlook 2020-2025, By Streaming Platform and Region – ResearchAndMarkets.com

DUBLIN–(BUSINESS WIRE)–The “Global eSports Market – Focus on Streaming Platforms [(Revenue Stream – Sponsorship & Advertising, Broadcasting & Media Rights, Ticket Sales, Merchandising & Others; By Streaming Platform – Twitch, YouTube Gaming, Facebook Gaming & Mixer; By Region, Market Outlook 2025” report has been added to ResearchAndMarkets.com’s offering.

The global eSports market is estimated to be valued at US$ 3 billion in the year 2025, growing at a CAGR of 18% in the period 2020 to 2025. Growth of the market is driven by the popularity of streaming platforms, rising internet penetration and the increasing appeal of video games and eSports.

Recently the global eSports market has witnessed a meteoric rise in eSports tournament prize pool. The eSports prize pool is expected to grow at a CAGR of around 25% in the forecasted period (2020-25). Adoption of eSports has increased drastically in the past one year by rising consumer base in emerging markets of Southern Asia, South East Asia and Southern America.

This report provides detailed analysis of the global eSports market from qualitative and quantitative outlooks during the forecast period across various market segments. It also provides coverage on market dynamics with potential impact on the market during the forecast period and an in-depth analysis of the leading companies operating in the market.

Key report features:

The report provides revenue forecasts for global, regional and country levels. It also provides comprehensive coverage on major industry drivers, restraints, and their impact on market growth during the forecast period. The global eSports market report has been segmented on the basis of revenue streams, streaming platforms, viewer type and region.

Key questions answered in the report

Key Topics Covered:

1. Executive Summary

2. Research Methodology

3. eSports

3.1 Overview

3.2 Stakeholders

3.3 Revenue Streams

3.4 Streaming Platforms

4. eSports Market Analysis

4.1 Market Sizing (Actual and Forecasted)

4.1.1 By Volume

4.1.2 By Value

4.2 Market Share Analysis

4.2.1 Market Share by Revenue Stream

4.2.2 Market Share by Region

4.2.3 Market Share by Viewer Type

4.2.4 Market Share by Prize Pool

4.2.5 Market Share by Streaming Platform

5. Market Segmentation

5.1 Revenue Stream

5.2 Viewer Type

5.3 Streaming Platforms

6. Regional Analysis

6.1 North America

6.2 Europe

6.3 Asia Pacific

7. Market Dynamics

7.1 Industry Trends & Developments

7.1.1 Mergers & Acquisition Activities

7.1.2 Capital Infusion in the Industry

7.1.3 Escalating Prize Money

7.2 Growth Drivers

7.2.1 Introduction of Streaming Platforms

7.2.2 Rising Internet Penetration

7.2.3 Increasing Adoption of Smartphones

7.2.4 Popularity of eSports in Millennials

7.2.5 Increasing Appeal of eSports

7.3 Challenges

7.3.1 Absence of eSports Governance

7.3.2 Lack of Standardization

7.3.3 Intellectual Property Issues

8. Competitive Landscape

8.1 Financial Analysis

8.2 Titles

8.3 Streaming Platforms

9. Company Profiles

For more information about this report visit https://www.researchandmarkets.com/r/c9k8x0

About ResearchAndMarkets.com

ResearchAndMarkets.com is the world’s leading source for international market research reports and market data. We provide you with the latest data on international and regional markets, key industries, the top companies, new products and the latest trends.

Contacts

ResearchAndMarkets.com
Laura Wood, Senior Press Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900

Fonte BUSINESS WIRE

Please enable JavaScript to view the comments powered by Disqus.
Exit mobile version