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MMORPG Gaming Market Growth Outlook 2020-2025 with COVID-19 Impact Estimates – ResearchAndMarkets.com

DUBLIN–(BUSINESS WIRE)–The “MMORPG Gaming Market – Growth, Trends, Forecasts (2020-2025)” report has been added to ResearchAndMarkets.com’s offering.

The MMORPG gaming market is expected to grow at a CAGR of about 9.5% during the forecast period of 2020-2025.

The rising craze of gamification among millennials has led to the creation of a virtual world for the video gamers, where they get a virtual economy, currency, trade environment, and real-time scenarios to deal with. With the help of gamification technology, the game developers successfully keep the gamers engaged in the role-playing games and also encourage them to stake more real money to receive the benefits or boosters over the games. This strategy has also facilitated the MMORPG game publishers and developers to generate more sales by retaining old players and attracting others to get involved in these games.

Key Highlights

Key Market Trends

Gaming Console Expected to Grow at a Considerable Rate During the Forecast Period

North America Holds a Significant Share in the Market Over the Forecast Period

Competitive Landscape

The MMORPG gaming market is fragmented in nature and comprises a large number of global and regional players. These players are majorly based in the Asia Pacific region and are focusing on expanding their consumer base. These gaming developers are investing more in the research and development activities to offer new solutions for gamers. The companies are also entering into strategic partnerships, and other organic & inorganic growth strategies to earn a competitive edge in the market.

Key Topics Covered

1 INTRODUCTION

1.1 Study Assumptions and Market Definition

1.2 Scope of the Study

2 RESEARCH METHODOLOGY

3 EXECUTIVE SUMMARY

4 MARKET INSIGHT

4.1 Market Overview

4.2 Porters 5 Forces Analysis

4.3 Market Drivers

4.4 Market Challenges

5 IMPACT OF COVID-19 ON MMORPG GAMING MARKET

6 MARKET SEGMENTATION

6.1 Gaming Platform

6.1.1 Mobile

6.1.2 Tablet

6.1.3 Gaming Console

6.1.4 PC

6.2 Geography

6.2.1 North America

6.2.2 Europe

6.2.3 Asia-Pacific

6.2.4 Latin America

6.2.5 Middle East & Africa

7 COMPETITIVE INTELLIGENCE

7.1 Key Vendor Profiles

7.1.1 Activision Blizzard, Inc.

7.1.2 Electronic Arts Inc.

7.1.3 Ubisoft Entertainment SA

7.1.4 NCSOFT Corporation

7.1.5 Giant Interactive Group Inc.

7.1.6 Tencent Holdings Limited

7.1.7 Amazon Game Studios

7.1.8 Nexon Co. Ltd.

7.1.9 Jagex Limited

7.1.10 Bright Star Studios

8 INVESTMENT ANALYSIS

9 FUTURE OUTLOOK OF THE MARKET

For more information about this report visit https://www.researchandmarkets.com/r/9t3sz1

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Fonte BUSINESS WIRE

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