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Gaming Simulators Market Analysis Highlights the Impact of COVID-19 (2020-2024) | Integration of VR Headsets to Boost Market Growth | Technavio

LONDON–(BUSINESS WIRE)–#GamingSimulatorsMarket–Technavio has been monitoring the gaming simulators market and it is poised to grow by USD 7.21 billion during 2020-2024, progressing at a CAGR of almost 17% during the forecast period. The report offers an up-to-date analysis regarding the current market scenario, latest trends and drivers, and the overall market environment.


Although the COVID-19 pandemic continues to transform the growth of various industries, the immediate impact of the outbreak is varied. While a few industries will register a drop in demand, numerous others will continue to remain unscathed and show promising growth opportunities. Technavio’s in-depth research has all your needs covered as our research reports include all foreseeable market scenarios, including pre- & post-COVID-19 analysis. Download a Free Sample Report on COVID-19 Impacts

Frequently Asked Questions-

The market is concentrated, and the degree of concentration will decelerate during the forecast period. 3D perception Inc., CKAS Mechatronics Pty Ltd., Cruden BV, CXC Simulations Ltd., D-BOX Technologies Inc., GTR Simulators Inc., Guillemot Corporation SA, Lean Games Ltd., Sony Corp., and The AEgis Technologies Group are some of the major market participants. To make the most of the opportunities, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.

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The integration of VR headsets has been instrumental in driving the growth of the market.

Technavio’s custom research reports offer detailed insights on the impact of COVID-19 at an industry level, a regional level, and subsequent supply chain operations. This customized report will also help clients keep up with new product launches in direct & indirect COVID-19 related markets, upcoming vaccines and pipeline analysis, and significant developments in vendor operations and government regulations.

Gaming Simulators Market 2020-2024: Segmentation

Gaming Simulators Market is segmented as below:

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Gaming Simulators Market 2020-2024: Scope

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources. The gaming simulators market report covers the following areas:

This study identifies the advent of 360-degree camera as one of the prime reasons driving the gaming simulators market growth during the next few years.

Technavio suggests three forecast scenarios (optimistic, probable, and pessimistic) considering the impact of COVID-19. Technavio’s in-depth research has direct and indirect COVID-19 impacted market research reports.

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Gaming Simulators Market 2020-2024: Key Highlights

Table of Contents:

Executive Summary

Market Landscape

Market Sizing

Five Forces Analysis

Market Segmentation by End-user

Market Segmentation by Type

Market Segmentation by Component

Customer Landscape

Geographic Landscape

Drivers, Challenges, and Trends

Vendor Landscape

Vendors covered

Appendix

About Us

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Technavio Research
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Fonte BUSINESS WIRE

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