Site icon Parliamo Di Videogiochi

Allied Esports Entertainment Announces Second Quarter 2020 Financial Results

IRVINE, Calif.–(BUSINESS WIRE)–Allied Esports Entertainment, Inc. (NASDAQ: AESE) (the “Company”), a global esports entertainment company, today announced its financial results for the second quarter ended June 30, 2020, as well as an update on several key business initiatives.

Commenting on the second quarter results, the Company’s CEO, Frank Ng, said, “Throughout the second quarter, we continued to operate in an extremely challenging environment arising from the ongoing COVID-19 pandemic. The shelter-in-place orders that extended for the majority of the second quarter resulted in the temporary shut-down of the In-person pillar of our business activities, which negatively affected our second quarter financial performance. Given this reality, we quickly shifted our strategic focus to the Multiplatform Content and Interactive Services pillars in order to mitigate the impact of the pandemic on our business and continue to serve our loyal communities. Overall, I am proud of our employees’ steadfast dedication and commitment, as well as the team’s ability to rapidly pivot and manage through this pandemic.”

Mr. Ng continued, “An important highlight in the second quarter was the successful refinancing of $14.0 million of outstanding debt and $3.7 million of accrued interest previously scheduled to mature on August 23, 2020. By extending the debt maturities for up to an additional two years, we have significantly enhanced our financial flexibility as we continue to navigate economic uncertainties during the pandemic, while working to create value and growth for the future.”

Second Quarter 2020 Financial Results

Revenues: Total revenues in the second quarter of 2020 decreased 38%, to $4.6 million from $7.3 million in the second quarter of 2019, primarily due to decreased In-person and Multiplatform Content revenues as a result of the COVID-19 pandemic and shelter-in-place orders, partially offset by revenue growth in Interactive Services.

In-person revenues declined approximately 78%, to $0.7 million for the second quarter of 2020, from $3.2 million in the second quarter of last year. The decrease in In-person revenues was primarily related to the temporary closure of the Company’s flagship esports venue, HyperX Esports Arena Las Vegas at the Luxor Hotel & Casino, throughout most of the second quarter, and the cancellation or postponement of In-person WPT® events due to the pandemic.

Multiplatform Content revenues decreased 59%, to $0.7 million for the second quarter of 2020, from $1.7 million in the second quarter of last year. While the Company has seen more demand for its content, it experienced a decrease in Multiplatform Content revenues primarily due to a true-up on music royalties in previous quarters. In addition, the Company generated lower sponsorship revenue in the second quarter of 2020 resulting from the postponement of the WPT final tables due to the pandemic.

Interactive Services revenues increased 34%, to $3.2 million for the second quarter of 2020, from $2.4 million in the prior year quarter. The increase in Interactive Services revenues was driven by a strong growth in ClubWPT subscribers and virtual chip purchases as well as the successful launch of the new premium level of ClubWPT membership, ClubWPT Diamond.

 

 

For the Three Months Ended

 

 

June 30,

 

 

2020

 

2019

 

 

 

 

 

Revenues

 

 

 

 

In-person

 

$

699,327

 

$

3,219,424

Multiplatform Content

 

 

705,251

 

 

1,740,704

Interactive Services

 

 

3,177,709

 

 

2,378,218

Total Revenues

 

$

4,582,287

 

$

7,338,346

Costs and expenses: Total costs and expenses for the second quarter were $9.4 million, down 7% compared to the second quarter of 2019. Costs and expenses decreased primarily due to lower In-Person and Multiplatform Content expenses as well as lower selling and marketing and G&A expenses. The decrease was partially offset by higher Interactive Services-related expenses, Online operating expenses and stock-based compensation expense. The Company also recorded an impairment of $1.1 million in the second quarter of 2020 related to its investment in ESA for which there was no corresponding amount in the year ago period.

 

 

For the Three Months Ended

 

 

June 30,

 

 

2020

 

2019

 

 

 

 

 

Costs and expenses

 

 

 

 

In-person (exclusive of depreciation and amortization)

 

$

507,112

 

$

854,314

Multiplatform Content (exclusive of depreciation and amortization)

 

 

563,833

 

 

1,540,568

Interactive Services (exclusive of depreciation and amortization)

 

 

740,600

 

 

514,967

Online operating expenses

 

 

339,210

 

 

151,354

Selling and marketing expenses

 

 

292,485

 

 

1,035,887

General and administrative expenses

 

 

3,674,880

 

 

4,253,990

Stock-based compensation

 

 

331,638

 

 

Depreciation and amortization

 

 

1,767,832

 

 

1,731,662

Impairment of investment in ESA

 

 

1,138,631

 

 

Total Costs and Expenses

 

$

9,356,221

 

$

10,082,742

Total net loss for the second quarter of 2020 was $10.9 million including a one-time, non-cash Conversion inducement expense of $5.2 million related to recent debt refinancing. This is an increase from total net loss of $2.8 million in the prior year period.

Second quarter adjusted EBITDA loss, a non-GAAP measure, was $1.3 million, an increase from adjusted EBITDA loss of $1.0 million in the second quarter of 2019. A reconciliation of the GAAP-basis net loss to adjusted EBITDA is provided in the table at the end of this press release.

Financing Activities

During the second quarter, the Company completed a series of transactions to address approximately $14.0 million of convertible debt obligations that were scheduled to mature in August 2020. These transactions included:

Balance Sheet

As of June 30, 2020, the Company had a cash position of $14.2 million, including $5.0 million of restricted cash, compared to $12.1 million at December 31, 2019, which included $3.7 million of restricted cash. The gross principal amount of the Company’s debt held by lenders that participated in the financing activities, as described above, totaled $13.0 million, with final maturities ranging from February 2022 to June 2022. As of June 30, 2020, the Company’s common shares outstanding totaled 28.3 million shares.

Operational Update

Allied Esports

In the second quarter of 2020, Allied Esports produced 78 events, with 60 proprietary online events and 18 third-party productions, across its North American and European business units. Allied Esports pivoted its in-arena offerings to online events and production services in mid-March as a response to the COVID-19 pandemic. This strategy grew the customer base at a time when the flagship HyperX Esports Arena Las Vegas at the Luxor Hotel & Casino was temporarily closed. Nevada regulations allowed for the opening of casinos in June and the Luxor Hotel and HyperX Esports Arena opened its doors to customers, with restrictions, on June 25, 2020.

In the second quarter, clients began leveraging Allied Esports as a platform to continue to engage and grow their customer and fan bases and included LAFC, Jackie Robinson Foundation and NFL Alumni Association. In addition, Allied Esports played a part in the digitization of live events as a partner and producer in DIGI1, the digital version of 2019’s successful Gamevention Exhibition in Hamburg, Germany.

Allied Esports also launched multiple programming offerings, both proprietary and with partners, in the second quarter of 2020, including the production of HyperX Game Spotlight, a deep dive episodic program focused on game developers telling the stories behind the inspiration and evolution of their games, and Esportstudio, which brings traditional sports athletes together to compete in the video game version of their sport. In addition to live streaming on Twitch, Esportstudio also aired live on Germany’s sportdeutschland.tv OTT platform. Allied Esports also launched the 12th edition of its Legend Series event IP featuring VALORANT, the most popular new game from Riot Games.

World Poker Tour®

In May, WPT hosted its first Main Tour Event online on partypoker. The event set the record for the largest WPT Main Event in 18 seasons, with 2,130 entries. The WPT Online Series festival also featured the largest WPTDeepStacks event with 3,554 entries and the second largest WPT500 event with 4,828 entries. The overall WPT Online festival attracted more than 111,000 entries on partypoker.

In June, the WPT Online Poker Open on the partypoker US Network became the first WPT real money online gaming event to take place in the United States since the Unlawful Internet Gambling Enforcement Act took effect in 2006. The event set the record for largest prize pool in partypoker US Network’s history.

This quarter, WPT Seasons 12 and 13 were distributed in 77% of the syndication marketplace for linear TV in the U.S. With this reach of distribution, WPT may be in a position to sell national ad buys in 2021, potentially increasing future ad sales revenues. YouTube and Twitch revenues have also increased due to live streaming initiatives with airing WPT’s content library.

On June 1, WPT successfully launched ClubWPT Diamond, its new premium level membership of ClubWPT. Early adoption of the new subscription level exceeded expectations. ClubWPT is WPT’s online membership site that offers inside access to the WPT, as well as a sweepstakes-based poker club accessible with no purchase necessary.

During the second quarter, WPT also partnered with Budweiser and World Central Kitchen to produce the King’s Celebrity Poker Challenge on ClubWPT, which aired on FS1 and OTT platforms to an audience that reached more than 1 million nationwide viewers. With many live events cancelled, ClubWPT provides an opportunity for WPT to pivot online by leveraging the Company’s assets, including having featured WPT talent live stream their play on ClubWPT in a regular series of online tournaments on Twitch, which has promoted the ClubWPT product in front of thousands of weekly viewers.

Second Quarter 2020 Conference Call

The Company will host a conference call today at 1:30 p.m. Pacific Time / 4:30 p.m. Eastern Time to discuss its second quarter 2020 financial results. Participants may join the conference call by dialing 1-877-407-0792 (United States) or 1-201-689-8263 (International).

A live webcast of the conference call will also be available on Allied Esports’ Investor Relations site at http://ir.alliedesportsent.com. Additionally, financial information presented on the call will be available on Allied Esports’ Investor Relations site. For those unable to participate in the conference call, a telephonic replay of the call will also be available shortly after the completion of the call, until 11:59 pm ET on Monday, August 24, 2020, by dialing 1-844-512-2921 (United States) or 1-412-317-6671 (International) and entering the replay pin number: 13706744.

About Allied Esports Entertainment

Allied Esports Entertainment, Inc. (NASDAQ: AESE) is a global leader in esports entertainment, providing innovative infrastructure, transformative live experiences, multiplatform content and interactive services to audiences worldwide through its strategic fusion of two powerful brands: Allied Esports and the World Poker Tour (WPT). For more information, visit AlliedEsportsEnt.com.

Non-GAAP Financial Measures

As a supplement to our financial measures presented in accordance with U.S. Generally Accepted Accounting Principles (“GAAP”), the Company presents certain non-GAAP measures of financial performance. These non-GAAP financial measures are not intended to be considered in isolation from, as a substitute for, or as more important than, the financial information prepared and presented in accordance with GAAP. In addition, these non-GAAP measures have limitations in that they do not reflect all of the items associated with the company’s results of operations as determined in accordance with GAAP.

The Company provides net income (loss) and earnings (loss) per share in accordance with GAAP. In addition, the Company provides EBITDA (defined as GAAP net income (loss) before interest (income) expense, income taxes, depreciation, and amortization). The Company defines Adjusted EBITDA as EBITDA excluding stock-based compensation, inducement expense and impairment losses.

In the future, the Company may also consider whether other items should also be excluded in calculating the non-GAAP financial measures used by the Company. Management believes that the presentation of these non-GAAP financial measures provides investors with additional useful information to measure the Company’s financial and operating performance. In particular, the measures facilitate comparison of operating performance between periods and help investors to better understand the operating results of the Company by excluding certain items that may not be indicative of the Company’s core business, operating results, or future outlook. Additionally, we consider quantitative and qualitative factors in assessing whether to adjust for the impact of items that may be significant or that could affect an understanding of our ongoing financial and business performance or trends. Internally, management uses these non-GAAP financial measures, along with others, in assessing the Company’s operating results, and measuring compliance with the requirements of the Company’s debt financing agreements, as well as in planning and forecasting.

The Company’s non-GAAP financial measures are not based on a comprehensive set of accounting rules or principles, and our non-GAAP definitions of the “EBITDA” and “adjusted EBITDA” do not have a standardized meaning. Therefore, other companies may use the same or similarly named measures, but include or exclude different items, which may not provide investors a comparable view of the Company’s performance in relation to other companies.

Management compensates for the limitations resulting from the exclusion of these items by considering the impact of the items separately and by considering the Company’s GAAP, as well as non-GAAP, results and outlook, and by presenting the most comparable GAAP measures directly ahead of non-GAAP measures, and by providing a reconciliation that indicates and describes the adjustments made.

Forward-Looking Statements

This press release includes “forward-looking statements” within the meaning of the “safe harbor” provisions of the United States Private Securities Litigation Reform Act of 1995. When used in this press release, the words “estimates,” “projected,” “expects,” “anticipates,” “forecasts,” “plans,” “intends,” “believes,” “seeks,” “may,” “will,” “should,” “future,” “propose” and variations of these words or similar expressions (or the negative versions of such words or expressions) are intended to identify forward-looking statements. These forward-looking statements are not guarantees of future performance, conditions or results, and involve a number of known and unknown risks, uncertainties, assumptions and other important factors, many of which are outside the control of the parties, that could cause actual results or outcomes to differ materially from those discussed in the forward-looking statements. Important factors, among others, that may affect actual results or outcomes include: the ability to meet Nasdaq’s continued listing standards; the Company’s ability to execute on its business plan; the ability to retain key personnel; potential litigation; the ongoing effects of the COVID-19 pandemic; and general economic and market conditions, impacting demand for the Company’s services. These and other risk factors are discussed in Company reports filed with the Securities and Exchange Commission. The Company does not undertake any obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise, except as required by law.

Allied Esports Entertainment, Inc.

Condensed Consolidated Balance Sheets

 

 

 

June 30,

 

December 31,

 

 

2020

 

2019

 

 

(unaudited)

 

 

Assets

 

 

 

 

Current Assets

 

 

 

 

Cash

 

$

9,222,524

 

 

$

8,440,573

 

Restricted cash

 

 

5,000,000

 

 

 

3,650,000

 

Accounts receivable

 

 

1,424,854

 

 

 

2,121,326

 

Prepaid expenses and other current assets

 

 

685,400

 

 

 

1,367,795

 

Total Current Assets

 

 

16,332,778

 

 

 

15,579,694

 

Property and equipment, net

 

 

18,660,396

 

 

 

20,554,307

 

Goodwill

 

 

4,083,621

 

 

 

4,083,621

 

Intangible assets, net

 

 

13,573,066

 

 

 

14,789,876

 

Deposits

 

 

704,500

 

 

 

712,463

 

Deferred production costs

 

 

11,553,264

 

 

 

10,962,482

 

Other assets

 

 

5,000,000

 

 

 

4,638,631

 

Total Assets

 

$

69,907,625

 

 

$

71,321,074

 

Liabilities and Stockholders’ Equity

 

 

 

 

Current Liabilities

 

 

 

 

Accounts payable

 

$

626,264

 

 

$

956,871

 

Accrued expenses and other current liabilities

 

 

5,756,230

 

 

 

3,892,471

 

Accrued interest

 

 

1,913,557

 

 

 

2,088,994

 

Deferred revenue

 

 

3,647,748

 

 

 

3,855,459

 

Convertible debt, net of discount, current portion

 

 

5,220,887

 

 

 

12,845,501

 

Convertible debt, related party, net of discount, current portion

 

 

 

 

 

988,115

 

Loans payable, current portion

 

 

661,902

 

 

 

 

Total Current Liabilities

 

 

17,826,588

 

 

 

24,627,411

 

Deferred rent

 

 

3,757,069

 

 

 

2,472,837

 

Bridge note payable

1,421,096

 

Convertible debt, net of discount, non-current portion

 

 

997,307

 

 

 

 

Convertible debt, related party, net of discount, non-current portion

 

 

997,307

 

 

 

 

Total Liabilities

 

 

25,929,894

 

 

 

27,100,248

 

Commitments and Contingencies

 

 

 

 

Stockholders’ Equity

 

 

 

 

Preferred stock, $0.0001 par value, 1,000,000 shares authorized, none issued and outstanding

 

 

 

 

 

 

Common stock, $0.0001 par value; 75,000,000 shares authorized, 28,346,576 and 23,176,146 shares issued and outstanding at June 30, 2020 and December 31, 2019, respectively

 

 

2,834

 

 

 

2,317

 

Additional paid in capital

 

 

180,714,312

 

 

 

161,300,916

 

Accumulated deficit

 

 

(136,875,782

)

 

 

(117,218,584

)

Accumulated other comprehensive income

 

 

136,367

 

 

 

136,177

 

Total Stockholders’ Equity

 

 

43,977,731

 

 

 

44,220,826

 

Total Liabilities and Stockholders’ Equity

 

$

69,907,625

 

 

$

71,321,074

 

Allied Esports Entertainment, Inc.

Condensed Consolidated Statements of Operations and Comprehensive Loss

(unaudited)

 

 

 

For the Three Months Ended

June 30,

 

For the Six Months Ended

June 30,

 

 

2020

 

2019

 

2020

 

2019

Revenues:

 

 

 

 

 

 

 

 

In-person

 

$

699,327

 

 

$

3,219,424

 

 

$

3,004,249

 

 

$

5,967,065

 

Multiplatform content

 

 

705,251

 

 

 

1,740,704

 

 

 

1,922,148

 

 

 

2,842,326

 

Interactive

 

 

3,177,709

 

 

 

2,378,218

 

 

 

5,700,943

 

 

 

4,764,003

 

Total Revenues

 

 

4,582,287

 

 

 

7,338,346

 

 

 

10,627,340

 

 

 

13,573,394

 

Costs and Expenses:

 

 

 

 

 

 

 

 

In-person (exclusive of depreciation and amortization)

 

 

507,112

 

 

 

854,314

 

 

 

1,494,555

 

 

 

2,026,061

 

Multiplatform content (exclusive of depreciation and amortization)

 

 

563,833

 

 

 

1,540,568

 

 

 

1,025,207

 

 

 

2,121,121

 

Interactive (exclusive of depreciation and amortization)

 

 

740,600

 

 

 

514,967

 

 

 

1,733,100

 

 

 

1,406,534

 

Online operating expenses

 

 

339,210

 

 

 

151,354

 

 

 

664,163

 

 

 

340,685

 

Selling and marketing expenses

 

 

292,485

 

 

 

1,035,887

 

 

 

925,215

 

 

 

1,687,215

 

General and administrative expenses

 

 

3,674,880

 

 

 

4,253,990

 

 

 

8,586,703

 

 

 

8,572,482

 

Stock-based compensation

 

 

331,638

 

 

 

 

 

 

4,335,473

 

 

 

 

Depreciation and amortization

 

 

1,767,832

 

 

 

1,731,662

 

 

 

3,592,297

 

 

 

3,417,844

 

Impairment of investment in ESA

 

 

1,138,631

 

 

 

 

 

 

1,138,631

 

 

 

600,000

 

Total Costs and Expenses

 

 

9,356,221

 

 

 

10,082,742

 

 

 

23,495,344

 

 

 

20,171,942

 

Loss From Operations

 

 

(4,773,934

)

 

 

(2,744,396

)

 

 

(12,868,004

)

 

 

(6,598,548

)

Other Income (Expense):

 

 

 

 

 

 

 

 

Other income

 

 

3,642

 

 

 

 

 

 

4,183

 

 

 

 

Conversion inducement expense

 

 

(5,247,531

)

 

 

 

 

 

(5,247,531

)

 

 

 

Interest expense

 

 

(862,906

)

 

 

(66,890

)

 

 

(1,545,846

)

 

 

(66,890

)

Total Other Expense

 

 

(6,106,795

)

 

 

(66,890

)

 

 

(6,789,194

)

 

 

(66,890

)

Net Loss

 

 

(10,880,729

)

 

 

(2,811,286

)

 

 

(19,657,198

)

 

 

(6,665,438

)

Other comprehensive income:

 

 

 

 

 

 

 

 

Foreign currency translation adjustments

 

 

190

 

 

 

10,799

 

 

 

190

 

 

 

7,717

 

Total Comprehensive Loss

 

$

(10,880,539

)

 

$

(2,800,487

)

 

$

(19,657,008

)

 

$

(6,657,721

)

 

 

 

 

 

 

 

 

 

Basic and Diluted Net Loss per Common Share

 

$

(0.42

)

 

$

(0.24

)

 

$

(0.79

)

 

$

(0.57

)

 

 

 

 

 

 

 

 

 

Weighted Average Number of Common Shares Outstanding:

 

 

 

 

 

 

 

 

Basic and Diluted

 

 

26,206,173

 

 

 

11,602,754

 

 

 

25,012,157

 

 

 

11,602,754

 

Allied Esports Entertainment, Inc.

Condensed Consolidated Statements of Cash Flows

(unaudited)

 

 

 

For the Six Months Ended

 

 

June 30,

 

 

2020

 

2019

Cash Flows From Operating Activities

 

 

 

 

Net loss

 

$

(19,657,198

)

 

$

(6,665,438

)

Adjustments to reconcile net loss to net cash used in operating activities:

 

 

 

 

Stock-based compensation

 

 

4,335,473

 

 

 

 

Conversion inducement expense

 

 

5,247,531

 

 

 

 

Amortization of debt discount

 

 

414,441

 

 

 

 

Depreciation and amortization

 

 

3,592,297

 

 

 

3,417,844

 

Impairment of investment in ESA

 

 

1,138,631

 

 

 

600,000

 

Deferred rent

 

 

278,901

 

 

 

68,073

 

Changes in operating assets and liabilities:

 

 

 

 

Accounts receivable

 

 

695,167

 

 

 

(1,379,412

)

Deposits

 

 

7,963

 

 

 

 

Deferred production costs

 

 

(590,782

)

 

 

(1,676,680

)

Prepaid expenses and other current assets

 

 

683,601

 

 

 

(142,571

)

Accounts payable

 

 

(331,118

)

 

 

152,272

 

Accrued expenses and other current liabilities

 

 

1,732,014

 

 

 

745,197

 

Accrued interest

 

 

(423,301

)

 

 

 

Deferred revenue

 

 

(207,712

)

 

 

(84,535

)

Total Adjustments

 

 

16,573,106

 

 

 

1,700,188

 

Net Cash Used In Operating Activities

 

 

(3,084,092

)

 

 

(4,965,250

)

 

 

 

 

 

Cash Flows From Investing Activities

 

 

 

 

Return of Simon Investment

 

 

(3,650,000

)

 

 

 

Investment in TV Azteca

 

 

(1,500,000

)

 

 

 

Lease incentive reimbursements

 

 

1,021,603

 

 

 

 

Purchases of property and equipment

 

 

(448,678

)

 

 

(900,054

)

Investment in ESA

 

 

 

 

 

(1,238,631

)

Purchases of intangible assets

 

 

(33,145

)

 

 

(80,671

)

Net Cash Used In Investing Activities

 

 

(4,610,220

)

 

 

(2,219,356

)

 

 

 

 

 

Cash Flows From Financing Activities

 

 

 

 

Proceeds from loans payable

 

 

1,592,429

 

 

 

 

Proceeds from convertible debt, related party

 

 

 

 

 

1,000,000

 

Proceeds from convertible debt

 

 

9,000,000

 

 

 

3,000,000

 

Issuance costs paid in connection with convertible debt

 

 

(766,961

)

 

 

 

Repayments of convertible debt

 

 

(7,000,000

)

 

 

 

Repayments to Former Parent

 

 

 

 

 

(316,502

)

Proceeds from sale of common stock

 

 

7,000,000

 

 

 

 

Net Cash Provided By Financing Activities

 

 

9,825,468

 

 

 

3,683,498

 

 

 

 

 

 

Effect of Exchange Rate Changes on Cash

 

 

795

 

 

 

(751

)

 

 

 

 

 

Net Increase (Decrease) In Cash And Restricted Cash

 

 

2,131,951

 

 

 

(3,501,859

)

Cash and restricted cash – Beginning of period

 

 

12,090,573

 

 

 

10,471,296

 

Cash and restricted cash – End of period

 

 

14,222,524

 

 

$

6,969,437

 

Cash and restricted cash consisted of the following:

 

 

 

 

Cash

 

$

9,222,524

 

 

$

6,969,437

 

Restricted cash

 

 

5,000,000

 

 

 

 

 

 

$

14,222,524

 

 

$

6,969,437

 

Contacts

Investor Contact:
Lasse Glassen
Addo Investor Relations
lglassen@addoir.com
424-238-6249

Media Contact:
Brian Fisher
Allied Esports Entertainment
brian@alliedesports.com

Read full story here

Fonte BUSINESS WIRE

Please enable JavaScript to view the comments powered by Disqus.
Exit mobile version