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Global Cloud Gaming Market will Showcase Positive Impact During 2020-2024 | Cost Savings and Quick Onboarding to Boost Market Growth | Technavio

LONDON–(BUSINESS WIRE)–#CloudGamingMarket–Technavio has been monitoring the global cloud gaming market size and it is poised to grow by USD 2.75 billion during 2020-2024, progressing at a CAGR of over 29% during the forecast period. The report offers an up-to-date analysis regarding the current market scenario, latest trends and drivers, and the overall market environment.


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The market is fragmented, and the degree of fragmentation will accelerate during the forecast period. Alphabet Inc., Apple Inc., International Business Machines Corp., LiquidSky Software Inc., Microsoft Corp., NVIDIA Corp., PLAYGIGA SL, Samsung Electronics Co. Ltd., Sony Corp., and Ubitus Inc. are some of the major market participants. To make the most of the opportunities, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.

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Cost savings and quick onboarding has been instrumental in driving the growth of the market.

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Cloud Gaming Market 2020-2024: Segmentation

Cloud Gaming Market is segmented as below:

Cloud Gaming Market 2020-2024: Scope

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources. The cloud gaming market report covers the following areas:

This study identifies the technological advances as one of the prime reasons driving the Cloud Gaming Market growth during the next few years.

Technavio suggests three forecast scenarios (optimistic, probable, and pessimistic) considering the impact of COVID-19. Technavio’s in-depth research has direct and indirect COVID-19 impacted market research reports.

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Cloud Gaming Market 2020-2024: Key Highlights

Table of Contents:

PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT

PART 03: MARKET LANDSCAPE

PART 04: MARKET SIZING

PART 05: FIVE FORCES ANALYSIS

PART 06: MARKET SEGMENTATION BY PLATFORM

PART 07: CUSTOMER LANDSCAPE

PART 08: MARKET SEGMENTATION BY TYPE

PART 09: GEOGRAPHIC LANDSCAPE

PART 10: DECISION FRAMEWORK

PART 11: DRIVERS AND CHALLENGES

PART 12: MARKET TRENDS

PART 13: VENDOR LANDSCAPE

PART 14: VENDOR ANALYSIS

PART 15: APPENDIX

PART 16: EXPLORE TECHNAVIO

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Fonte BUSINESS WIRE

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