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VR Gaming Market | Growing Popularity of 360-degree Content to Boost the Market Growth | Technavio

LONDON–(BUSINESS WIRE)–#GlobalVRGamingMarket–The global VR gaming market size is poised to grow by USD 206.19 billion during 2020-2024, progressing at a CAGR of over 70% throughout the forecast period, according to the latest report by Technavio. The report offers an up-to-date analysis regarding the current market scenario, latest trends and drivers, and the overall market environment. The report also provides the market impact and new opportunities created due to the COVID-19 pandemic. Download a Free Sample of REPORT with COVID-19 Crisis and Recovery Analysis.


The rising popularity of 360-degree videos, one of the key VR gaming market driver, will positively impact market growth. 360-degree videos are made utilizing enhanced camera systems with the capability to record the whole 360-degree angle sets at once. This enables viewers to watch videos at any angle with options to pan and rotate the videos as well. As far as the gaming experience is concerned, gamers can shift the viewing angles with a VR headset providing an immersive environment, this, in turn, drives global VR gaming market growth.

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Enhanced Consumer Experience Provided by VR Technology will be a Key Market Trend

One of the major trends driving market growth is the enhanced consumer experience provided by VR technology. Virtual reality technology is safe to use and also provides a life-like experience for users at any location. This is increasing the demand for virtual reality from consumers and is inducing companies to incorporate the technology into both their hardware and software segments by collaborating with key vendors. Additionally, since the technology allows students and trainees to learn practically in a virtual world, it also finds significance in military and aviation training and is also being adopted by medical institutions as well.

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VR gaming Market 2020-2024: Key Highlights

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Executive Summary

Market Landscape

Market Sizing

Five Forces Analysis

Market Segmentation by Application

Market Segmentation by Type

Customer landscape

Geographic Landscape

Vendor Landscape

Vendor Analysis

Appendix

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