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Take-Two Interactive Software, Inc. Reports Results for Fiscal Third Quarter 2023

GAAP net revenue increased 56% to $1.41 billion

GAAP net loss per share was $0.91

GAAP net cash provided by operating activities for the nine-months ended December 31, 2022 was $35.8 million

Adjusted Unrestricted Operating Cash Flow (Non-GAAP) for the nine-months ended December 31, 2022 was $122.9 million

Net Bookings grew 60% to $1.38 billion

Company updates outlook for fiscal year 2023, including Net Bookings of $5.2 to $5.25 billion

NEW YORK–(BUSINESS WIRE)–Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported results for the third quarter of its fiscal year 2023, ended December 31, 2022. Third quarter results include the Company’s combination with Zynga, which closed on May 23, 2022, and affects the comparability of its results relative to last year. In addition, the Company revised its outlook for fiscal year 2023, ending March 31, 2023, and provided its initial outlook for the fourth quarter of fiscal year 2023, ending March 31, 2023. For further information, please see the third quarter fiscal 2023 results slide deck posted to the Company’s investor relations website at take2games.com/ir.

Third Quarter Fiscal 2023 Financial Highlights

GAAP net revenue increased 56% to $1.41 billion, as compared to $903.3 million in last year’s fiscal third quarter. Recurrent consumer spending (which is generated from ongoing consumer engagement and includes virtual currency, add-on content, in game purchases and in-game advertising) increased 104% and accounted for 79% of total GAAP net revenue. Digitally-delivered GAAP net revenue increased 68% to $1.34 billion, as compared to $795.7 million in last year’s fiscal third quarter, and accounted for 95% of total GAAP net revenue. The largest contributors to GAAP net revenue were NBA® 2K23 and NBA 2K22; Grand Theft Auto® Online and Grand Theft Auto V; Empires & Puzzles™; Toon Blast™; Rollic’s hyper-casual portfolio; Red Dead Redemption® 2 and Red Dead Online; Words With Friends™; Merge Dragons!™; and Toy Blast™.

GAAP net loss was $153.4 million, or $0.91 per share, as compared to net income of $144.6 million, or $1.24 per diluted share, for the comparable period last year.

During the nine-month period ended December 31, 2022, GAAP net cash provided by operating activities was $35.8 million, as compared to $19.2 million in the same period last year. During the nine-month period ended December 31, 2022, Adjusted Unrestricted Operating Cash Flow (Non-GAAP), which is defined as GAAP net cash from operating activities, adjusted for changes in restricted cash, was $122.9 million, as compared to $278.7 million in the same period last year (please see the section below titled “Non-GAAP Financial Measures” for additional information). As of December 31, 2022, the Company had cash and short-term investments of $1.13 billion and debt of $3.09 billion.

The following data, together with a management reporting tax rate of 18%, are used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

 

 

Three Months Ended December 31, 2022

 

 

 

 

Financial Data

GAAP

 

Statement of

Operations

 

Change in deferred

net revenue and

related cost of revenue

 

Stock-based

compensation

 

 

Amortization of

acquired

intangibles

 

Business

acquisition

Total net revenue

 

$1,407.8

 

(25.0)

 

 

 

 

 

 

 

Cost of revenue

 

691.9

 

6.4

 

(8.4)

 

 

(202.7)

 

 

Gross profit

 

715.9

 

(31.4)

 

8.4

 

 

202.7

 

 

Operating expenses

 

888.8

 

 

 

(78.0)

 

 

(99.1)

 

(21.5)

(Loss) income from operations

 

(172.9)

 

(31.4)

 

86.4

 

 

301.8

 

21.5

Interest and other, net

 

(28.3)

 

(3.8)

 

 

 

 

 

 

3.4

(Loss) gain on fair value adjustments, net

 

1.1

 

 

 

 

 

 

 

 

(1.1)

(Loss) income before income taxes

 

(200.1)

 

(35.2)

 

86.4

 

 

301.8

 

23.8

 

 

 

 

 

 

 

 

 

 

 

 

Non-GAAP

 

 

 

 

 

 

 

 

 

 

 

EBITDA

 

147.8

 

(31.4)

 

86.4

 

 

 

 

19.2

In order to calculate net income per diluted share for management reporting purposes, the Company uses its fully diluted share count of 169.2 million.

Operational Metric – Net Bookings

Net Bookings is defined as the net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives.

During fiscal third quarter 2023, total Net Bookings grew 60% to $1.38 billion, as compared to $866.1 million during last year’s fiscal third quarter. Net Bookings from recurrent consumer spending grew 117% and accounted for 78% of total Net Bookings. Digitally-delivered Net Bookings were up 72% to $1.31 billion, as compared to $762.3 million in last year’s fiscal third quarter, and accounted for 95% of total Net Bookings. The largest contributors to Net Bookings were NBA 2K23; Grand Theft Auto Online and Grand Theft Auto V; Empires & Puzzles; Toon Blast; Red Dead Redemption 2 and Red Dead Online; Rollic’s hyper-casual portfolio; Words With Friends; Merge Dragons!; and Toy Blast.

Management Comments

“During the third quarter, we continued to execute on our ambition to create the highest-quality, most engaging interactive entertainment franchises in the industry,” said Strauss Zelnick, Chairman and CEO of Take-Two. “Our new game releases and post-launch content received significant critical acclaim; however, our Net Bookings of $1.38 billion were slightly below our prior guidance, as we believe that consumers shifted their holiday spending toward established blockbuster franchises and titles that were offered with pricing promotions in light of macroeconomic conditions. While our catalog benefited from this trend, it affected the performance of certain of our new releases and recurrent consumer spending for some of our console and PC games.”

“We are operating in an environment that is in many ways more challenging than we anticipated and we are lowering our Fiscal 2023 Net Bookings guidance to $5.2 to $5.25 billion to take this backdrop into account. Accordingly, we have embarked on a cost reduction program that we believe will deliver over $50 million of annual savings, which is in addition to the $100 million of annual cost synergies that we plan to realize from our combination with Zynga. These initiatives are expected to optimize our Company’s expense structure, while also positioning us to deliver on our anticipated growth trajectory. Our balance sheet remains strong, allowing us to navigate these uncertain times with confidence.”

“We have always managed our business for the long-term. As we achieve the powerful synergies from our combination with Zynga, release new titles from our robust multi-year pipeline, and execute on our cost savings initiatives, we expect to deliver sequential growth and record performance over the next several years, which we anticipate will drive meaningful shareholder value.”

Cost Reduction Program

In light of the current backdrop and Take-Two’s strong commitment to efficiency, the Company is implementing a cost reduction program expected to yield over $50 million of annual savings, which it will begin to realize in the fourth quarter of its Fiscal Year 2023. The program includes personnel, processes, infrastructure, and other areas, and will primarily focus on corporate and publishing functions. This cost reduction program is in addition to the over $100 million of cost synergies the Company expects to realize from its combination with Zynga, and is not expected to impact the delivery of its robust multi-year pipeline. Take-Two believes these actions, combined with its focus on profitably growing its scale, will enable the Company to maximize its margins as it delivers on its anticipated growth trajectory over the next few years.

Return to Office Update

At Take-Two, our number one priority has remained the health and safety of our employees and their families. The majority of our global offices have reopened. We continue to follow protocols from local governments and health officials to ensure that we are adhering to their safety standards.

Business and Product Highlights

Since October 1, 2022:

Rockstar Games:

2K:

Private Division:

Zynga:

Ghost Story Games:

Outlook for Fiscal 2023

Take-Two is revising its outlook for the fiscal year ending March 31, 2023, and is providing its initial outlook for its fiscal fourth quarter ending March 31, 2023:

Fiscal Year Ending March 31, 2023

The Company is also providing selected data and its management reporting tax rate of 18%, which are used internally by its management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

 

 

Twelve Months Ending March 31, 2023

 

 

 

 

Financial Data

$ in millions

 

Outlook (3)

 

Change in

deferred net

revenue and

related cost of

revenue

 

Stock-based

compensation

 

Loss on long-
term

investments,

net

 

Amortization of

acquired

intangibles

 

Business

acquisition

GAAP

 

 

 

 

 

 

 

 

 

 

 

 

Total net revenue

 

$5,240 to $5,290

 

$(40)

 

 

 

 

 

 

 

 

Cost of revenue

 

$2,530 to $2,549

 

$10

 

$(11)

 

 

 

$(694)

 

 

Operating expenses

 

$3,396 to $3,406

 

 

 

$(346)

 

 

 

$(332)

 

$(153)

Interest and other, net

 

$174

 

$(1)

 

 

 

$(49)

 

 

 

$(14)

(Loss) income before income taxes

 

$(860) to $(839)

 

$(49)

 

$357

 

$49

 

$1,026

 

$167

 

 

 

 

 

 

 

 

 

 

 

 

 

Non-GAAP

 

 

 

 

 

 

 

 

 

 

 

 

EBITDA

 

$386 to $406

 

$(50)

 

$357

 

$49

 

 

 

$153

Fourth Quarter Ending March 31, 2023

The Company is also providing selected data and its management reporting tax rate of 18%, which are used internally by its management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

 

 

Three Months Ending March 31, 2023

 

 

 

 

Financial Data

$ in millions

 

Outlook (3)

 

Change in deferred

net revenue and

related cost of

revenue

 

Stock-based

compensation

 

Amortization of

intangible assets

 

Business

acquisition

GAAP

 

 

 

 

 

 

 

 

 

 

Total net revenue

 

$1,336 to $1,386

 

$(26)

 

 

 

 

 

 

Cost of revenue

 

$688 to $708

 

$(5)

 

$(24)

 

$(198)

 

 

Operating expenses

 

$871 to $881

 

 

 

$(71)

 

$(97)

 

$(5)

Interest and other, net

 

$29

 

 

 

 

 

 

 

$(2)

(Loss) income before income taxes

 

$(252) to $(232)

 

$(21)

 

$95

 

$295

 

$7

 

 

 

 

 

 

 

 

 

 

 

Non-GAAP

 

 

 

 

 

 

 

 

 

 

EBITDA

 

$102 to $122

 

$(21)

 

$95

 

 

 

$5

 

1)

Includes 159.8 million basic shares and 2.0 million shares representing the potential dilution from unvested employee stock grants and the potential dilution from convertible notes.

 

2)

Adjusted for changes in restricted cash.

 

3)

The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously.

 

4)

Includes 168.0 million basic shares and 1.2 million shares representing the potential dilution from unvested employee stock grants and the potential dilution from convertible notes.

Key assumptions and dependencies underlying the Company’s outlook include: the timely delivery of the titles included in this financial outlook; continued consumer acceptance of Xbox One and PlayStation 4, as well as continued growth in the installed base of PlayStation 5 and Xbox Series X|S; the ability to develop and publish products that capture market share for these current generation systems while also leveraging opportunities on PC, mobile and other platforms; factors affecting our performance on mobile, such as player acquisition costs; and stable foreign exchange rates. See also “Cautionary Note Regarding Forward Looking Statements” below.

Product Releases

The following have been released since October 1, 2022:

Label

Product

Platforms

Release Date

2K

PGA TOUR 2K23

PS4, PS5, Xbox One, Xbox Series X|S, PC (Steam)

October 14, 2022

2K

NBA 2K23 Arcade Edition

Apple Arcade

October 18, 2022

2K

New Tales From The Borderlands

PS4, PS5, Xbox One, Xbox Series X|S, PC (Steam & Epic Games Store), Switch

October 21, 2022

Private Division

OlliOlli World: Finding the Flowzone (DLC, Digital Only)

PS4, PS5, Xbox One, Xbox Series X|S, Switch, PC

November 2, 2022

2K

Marvel’s Midnight Suns

PS5, Xbox Series X|S, PC (Steam and Epic Games Store)

December 2, 2022

Rockstar Games

Grand Theft Auto Online: Los Santos Drug Wars

PS4, PS5, Xbox One, Xbox Series X|S, PC

December 13, 2022

Take-Two’s future lineup announced to-date includes:

Label

Product

Platforms

Release Date

Private Division

Kerbal Space Program 2 (Early Access)

PC (Steam, Epic Games Store)

February 24, 2023

2K

WWE 2K23

PS4, PS5, Xbox One, Xbox Series X|S, PC (Steam)

March 17, 2023

Private Division

After Us (Digital Only)

PS5, Xbox Series X|S, PC (Steam)

Spring 2023

Rockstar Games

Grand Theft Auto: The Trilogy – The Definitive Edition

iOS, Android

TBA

2K

Marvel’s Midnight Suns

PS4, Xbox One, Switch

TBA

Zynga

Star Wars Hunters

iOS, Android, Switch

TBA

Ghost Story Games

Judas

PS5, Xbox Series X|S, PC (Steam, Epic Games Store)

TBA

Contacts

(Investor Relations)
Nicole Shevins
Senior Vice President
Investor Relations & Corporate Communications
Take-Two Interactive Software, Inc.
(646) 536-3005
Nicole.Shevins@take2games.com

(Corporate Press)
Alan Lewis
Vice President
Corporate Communications & Public Affairs
Take-Two Interactive Software, Inc.
(646) 536-2983
Alan.Lewis@take2games.com

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Fonte BUSINESS WIRE

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