LONDON–(BUSINESS WIRE)–#3DGamingConsolesMarket–Technavio has been monitoring the 3D gaming consoles market and it is poised to grow by USD 8.14 bn during 2019-2023, progressing at a CAGR of 15% during the forecast period. The report offers an up-to-date analysis regarding the current market scenario, latest trends and drivers, and the overall market environment.
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The market is concentrated, and the degree of concentration will accelerate during the forecast period. Facebook Technologies, LLC., Microsoft, Nintendo, Sony Corporation, and Zhongshan Xiaobawang Leading Technology Co., Ltd. are some of the major market participants. To make the most of the opportunities, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.
The advent of VR in gaming has been instrumental in driving the growth of the market.
3D gaming consoles market 2019-2023 : Segmentation
3D gaming consoles market is segmented as below:
- Product
- Home
- Handheld 3D Gaming Consoles
- Geographic Landscape
- APAC
- Europe
- MEA
- North America
- South America
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3D gaming consoles market 2019-2023 : Scope
Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources. Our 3D gaming consoles market report covers the following areas:
- 3D gaming consoles market size
- 3D gaming consoles market trends
- 3D gaming consoles market industry analysis
This study identifies the rising number of indie game studios as one of the prime reasons driving the 3D gaming consoles market growth during the next few years.
3D gaming consoles market 2019-2023 : Vendor Analysis
We provide a detailed analysis of around 25 vendors operating in the 3D gaming consoles market, including some of the vendors such as Facebook Technologies, LLC., Microsoft, Nintendo, Sony Corporation, and Zhongshan Xiaobawang Leading Technology Co., Ltd. Backed with competitive intelligence and benchmarking, our research reports on the 3D gaming consoles market are designed to provide entry support, customer profile and M&As as well as go-to-market strategy support.
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3D gaming consoles market 2019-2023 : Key Highlights
- CAGR of the market during the forecast period 2019-2023
- Detailed information on factors that will assist 3D gaming consoles market growth during the next five years
- Estimation of the 3D gaming consoles market size and its contribution to the parent market
- Predictions on upcoming trends and changes in consumer behavior
- The growth of the 3D gaming consoles market
- Analysis of the market’s competitive landscape and detailed information on vendors
- Comprehensive details of factors that will challenge the growth of 3D gaming consoles market vendors
Table Of Contents :
PART 01: EXECUTIVE SUMMARY
PART 02: SCOPE OF THE REPORT
- 2.1 Preface
- 2.2 Preface
- 2.3 Currency conversion rates for US$
PART 03: MARKET LANDSCAPE
- Market ecosystem
- Market characteristics
- Market segmentation analysis
PART 04: MARKET SIZING
- Market definition
- Market sizing 2018
- Market size and forecast 2018-2023
PART 05: FIVE FORCES ANALYSIS
- Bargaining power of buyers
- Bargaining power of suppliers
- Threat of new entrants
- Threat of substitutes
- Threat of rivalry
- Market condition
PART 06: MARKET SEGMENTATION BY PRODUCT
- Market segmentation by product
- Comparison by product
- Home 3D gaming consoles – Market size and forecast 2018-2023
- Handheld 3D gaming consoles – Market size and forecast 2018-2023
- Market opportunity by product
PART 07: CUSTOMER LANDSCAPE
PART 08: GEOGRAPHIC LANDSCAPE
- Geographic segmentation
- Geographic comparison
- APAC – Market size and forecast 2018-2023
- North America – Market size and forecast 2018-2023
- Europe – Market size and forecast 2018-2023
- MEA – Market size and forecast 2018-2023
- South America – Market size and forecast 2018-2023
- Key leading countries
- Market opportunity
PART 09: DECISION FRAMEWORK
PART 10: DRIVERS AND CHALLENGES
- Market drivers
- Market challenges
PART 11: MARKET TRENDS
- Increasing emphasis on game streaming
- Rising number of indie game studios
- Growing popularity of video gaming competitions and eSports
PART 12: VENDOR LANDSCAPE
- Overview
- Landscape disruption
- Competitive scenario
PART 13: VENDOR ANALYSIS
- Vendors covered
- Vendor classification
- Market positioning of vendors
- Facebook Technologies, LLC.
- Microsoft
- Nintendo
- Sony Corporation
- Zhongshan Xiaobawang Leading Technology Co., Ltd.
PART 14: APPENDIX
- Research methodology
- List of abbreviations
PART 15: EXPLORE TECHNAVIO
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