The Program provides developers with new ways to test, distribute, and monetize games through the physical platform of Two Bit Circus’ DTLA Micro-Amusement Park™

LOS ANGELES–(BUSINESS WIRE)–lt;a href="https://twitter.com/hashtag/LBE?src=hash" target="_blank"gt;#LBElt;/agt;–Two Bit Circus, an engineering entertainment company, today announced their “Park as a Platform” Program, designed to provide game developers with a streamlined approach to adapting games and experiences for location-based entertainment (LBE). The program leverages Two Bit Circus’ 38k square foot Micro-Amusement Park as a physical development and publishing platform, complete with revenue share, built-in customers, and backend API/data collection. Two Bit Circus aims to smooth the path to public exhibition and create a test lab for developers, with the goal of fostering innovative approaches to play and encouraging a constant influx of fresh, diverse content.

“Getting a game in front of the public requires a lot of resources that many developers don’t have access to,” says Two Bit Circus Co-Founder and CTO, Eric Gradman. “Imagine the possible variety of public games and experiences if more developers had the resources to explore LBE. We hope that by erasing some of the obstacles and encouraging the community, we can support developers and increase the diversity of fun.”

Out-of-home entertainment (location-based entertainment) is becoming increasingly popular, yet traditional approaches are limiting the quantity of innovative content that’s available. By connecting developers directly with patrons of their Micro-Amusement Park, Two Bit Circus’ Program creates access to revenue, awareness, and enthusiastic beta testers.

The Platform Program launches with numerous projects, including: Death Squared, a puzzle game from SMG Studio, first released for consoles; Hidden in Plain Sight, a stealth party game from indie developer Adam Spragg; ClusterPuck 99, a digital air hockey game from PHL Collective; and Line Wobbler, a one-dimensional dungeon crawler controlled with a door stop from Robin Baumgarten.

As a first step toward entering the Program, developers are invited to submit their products to be featured at one of Two Bit Circus’ Beta Nights — where enthusiastic locals come out to play and test new content. The Two Bit team reviews submissions to find games with the potential to create great new experiences and get people playing elbow-to-elbow. With a community of support, Two Bit Circus aims to encourage developers, increase the potential for innovation, and ultimately allow the world access to a greater variety of engaging and social gaming experiences.

For more information on Two Bit Circus’ new program, click here: https://twobitcircus.com/creator/.

About Two Bit Circus

Based in Los Angeles, Two Bit Circus is a community of entertainment and engineering enthusiasts who combine a love of technology with [mad] invention in pursuit of the future of fun. The company is opening the world’s first chain of micro-amusement parks. These one-acre sized entertainment complexes fuse the latest interactive technology with the wonder and spectacle of a classic circus and carnival. The parks are a platform to showcase best-in-class interactive entertainment from all over the world, and are filled with unexpected social experiences that bring people together elbow-to-elbow to play, eat, drink, and generally experience life at highest resolution.

Architected for maximum social impact, Two Bit Circus supports a parallel 501(c)(3) nonprofit organization, Two Bit Circus Foundation. Its mission is to cultivate the next generation of inventors, advance environmental stewardship, and spur community engagement by providing schools and youth of all means with access to hands-on STEAM learning, modern maker tools, and upcycled materials.

For more information, visit www.twobitcircus.com or follow @TwoBitCircus and #TwoBitCircus.

Contacts

Allison Heard / Alissa Bushnell
2bcpr@104west.com
703-987-0203

Fonte BUSINESS WIRE